Updates from the Puzzle Quest Games workbench.
Newest first. What changed, what held up, and what I learned.
Latest note
The Hard Part of an Agent Loop Isn't the Loop
Boris Cherny went viral saying his job is to write loops, not prompts. I have been running one since March 2026, and the part that actually took work was never the loop itself, it was bootstrapping the charters, routing, and queue around it.
Read the noteEarlier blog posts
How to Avoid Sloppy Loops
A decade shipping AAA games, then five iOS apps in two months with an agent loop, and why the deterministic tracks around the loop, not the model inside it, keep the code clean.
- ai-agents
- loops
- ios
Three Passes to a Static Site
Why I stopped forcing the website to behave like an engine tool, and kept the simpler version.
- architecture
- performance
- website
Studio Log: Launch and the Fast-Pages Approach
Why I made this site, and how I keep game pages light.
- studio
- launch
- performance