Updates from the Puzzle Quest Games workbench.

Newest first. What changed, what held up, and what I learned.

Latest note

The Hard Part of an Agent Loop Isn't the Loop

Boris Cherny went viral saying his job is to write loops, not prompts. I have been running one since March 2026, and the part that actually took work was never the loop itself, it was bootstrapping the charters, routing, and queue around it.

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Earlier blog posts

How to Avoid Sloppy Loops

A decade shipping AAA games, then five iOS apps in two months with an agent loop, and why the deterministic tracks around the loop, not the model inside it, keep the code clean.

  • ai-agents
  • loops
  • ios
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Three Passes to a Static Site

Why I stopped forcing the website to behave like an engine tool, and kept the simpler version.

  • architecture
  • performance
  • website
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Studio Log: Launch and the Fast-Pages Approach

Why I made this site, and how I keep game pages light.

  • studio
  • launch
  • performance
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